ShaderMap 2.0

ShaderMap converts existing maps to different formats
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ShaderMap converts existing maps to different formats. It also generates new maps from scratch. Easily tweak settings and preview changes in real-time.
You can start by loading a source texture from the file, ShaderMap instantly generates displacement, normal, specular, and ambient occlusion maps. You can view your maps on custom models and paint normals and displacement pixels in the ShaderMap normal editor.

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